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12 minutes explained
12 minutes explained




12 minutes explained
  1. 12 MINUTES EXPLAINED MOVIE
  2. 12 MINUTES EXPLAINED FULL
  3. 12 MINUTES EXPLAINED SERIES
12 minutes explained

Eventually, I start to use items at random, in any way possible, simply to move on.Īnd moving on still turns out to be rather tedious - I uncover so little information each time and spend what feels like so much time doing the same thing in return that the loop weighed heavier on me than it did its protagonist, who actually doesn't show any weariness at his repeating lot at all. Time actually passes roughly similar to real time, but sometimes I feel 12 Minutes gets its hands in there and pulls the reins away from me - no matter how quickly I try to get my wife out of the apartment for example, she will always meet the cop in the hallway. It all starts out reasonably well…ġ2 Minutes has essentially the same problem as many other point and click adventures - if you can't find the right pixel to click on you're stuck, and no one likes to get stuck, especially not when being stuck means an endless loop of setting out dessert plates and picking the knife up off the counter.

12 MINUTES EXPLAINED MOVIE

Unfortunately, hearing the same handful of lines from James McAvoy's mouth does nothing to hide that this interactive movie experience is actually a deeply conventional videogame. The three actors have to do the heavy lifting of providing atmosphere in a game that can otherwise come across as a bit bland, seeing as its set in the kind of apartment any unscrupulous London landlord would sell you as a premium loft. Of course they're doing a great job - call me biased but I think James McAvoy in particular is usually pretty underappreciated, and he does a great American accent here, as does Daisy Ridley. Extend that idea to me as a player however, and all frustration makes me do is turn the computer off and walk away.ġ2 Minutes has been heavily promoted using its cast - both to further sell the idea that this is somehow more than just a game, and also because holy hell, three bona fide celebrities are featured in a game not made by Quantic Dream. Frustration is of course an essential aspect of any time loop narrative, as it's that frustration that will tilt the character into one of two directions - killing themselves or others or bettering their lot, the latter of which usually leads to the loop breaking.

12 MINUTES EXPLAINED FULL

You move your character by clicking the spot you want him to go to, you make a full cup of water disappear into his trouser pockets, you have an inventory to take things out of.īut while the first few revelations at the beginning are easy enough to attain, 12 Minutes soon becomes frustrating. This is essentially a point and click adventure from a top down perspective. 12 Minutes is your chance to put that to the test, and boy oh boy, I am just as bad as any poor schmuck who ever got stuck in a time loop. I think the enjoyment of time loop movies as a passive film viewer comes from thinking that really, if it were you, you'd be much better at all this. So you begin hunting down what he's looking for - a valuable piece of evidence. If he doesn't get what he wants in the time frame he wants it in, he also kills you. That's how you discover you're in a time loop - from the moment of your mysterious resurrection, you're unable to leave the apartment, and guaranteed to become the perpetual punching bag for someone who's having a very bad day. If you try to interrupt, he knocks you out. The two have just settled down for a quiet evening together, when a policeman (Wilem Dafoe) burst into their home, and accuses the wife of murder. It all starts when your character, a nameless man (James McAvoy), comes home from work to the miniscule apartment he shares with his wife (Daisy Ridley).

12 minutes explained

12 MINUTES EXPLAINED SERIES

  • Availability: Out August 19th on PC, Xbox One and Xbox Series S/X.
  • It wears developer Luis Antonio's love for other forms of storytelling on its sleeve in more ways than that - in the opening sequence, you walk across the hall on the carpet from The Shining, while the set-up feels like a one-room play or, to acknowledge Antonio's love for Hitchcock, like the 1948 "limited-setting" thriller Rope, which takes place entirely in one apartment, just like the game. Time loop mysteries are enduringly popular - 12 Minutes isn't even the only game featuring a time loop this year, but it sure is the closest to Groundhog Day, that most famous of time loop tales. There's quality within this intriguing time loop, though by the end you're left wondering whether the core idea is a good one after all.






    12 minutes explained